Migration guide for wide gamut Color
Summary
#The API for the Color
class in dart:ui
is changing to support wide gamut color spaces.
Context
#The Flutter engine already supports wide gamut color with Impeller, and the support is now being added to the framework.
The iOS devices that Flutter supports render to a larger array of colors, specifically in the DisplayP3 color space. After this change, the Flutter framework can render all of those colors on iOS Impeller, and the Color
class is better prepared for future color spaces or changes to color component bit depth.
Description of change
#Changes to Color
:
- Adds an enum field that specifies its
ColorSpace
. - Adds API to use normalized floating-point color components.
- Removes API that uses 8-bit unsigned integer color components that can lead to data loss.
Changes to ColorSpace
:
- Adds a
displayP3
property.
Migration guide
#8-bit unsigned integer constructors
#Constructors like Color.fromARGB
remain unchanged and have continued support. To take advantage of Display P3 colors, you must use the new Color.from
constructor that takes normalized floating-point color components.
// Before: Constructing an sRGB color from the lower 8 bits of four integers.
final magenta = Color.fromARGB(0xff, 0xff, 0x0, 0xff);
// After: Constructing a color with normalized floating-point components.
final magenta = Color.from(alpha: 1.0, red: 1.0, green: 0.0, blue: 1.0);
Implementors of Color
#There are new methods being added to Color
so any class that implements Color
will break and have to implement the new methods, such as Color.a
and Color.b
.
Ultimately, implementors should migrate to take advantage of the new API. In the short-term, these methods can easily be implemented without changing the underlying structure of your class.
For example:
class Foo implements Color {
int _red;
@override
double get r => _red * 255.0;
}
Color space support
#Clients that use Color
and perform any sort of calculation on the color components should now first check the color space component before performing calculations. To help with that, you can use the new Color.withValues
method to perform color space conversions.
Example migration:
// Before
double redRatio(Color x, Color y) => x.red / y.red;
// After
double redRatio(Color x, Color y) {
final xPrime = x.withValues(colorSpace: ColorSpace.extendedSRGB);
final yPrime = y.withValues(colorSpace: ColorSpace.extendedSRGB);
return xPrime.r / yPrime.r;
}
Performing calculations with color components without aligning color spaces can lead to subtle unexpected results. In the preceding example, the redRatio
would have the difference of 0.09
when calculated with differing color spaces versus aligned color spaces.
Access color components
#If your app ever accesses a Color
component, consider taking advantage of the floating-point components. In the short term, you can scale the components themselves.
extension IntColorComponents on Color {
int get intAlpha => _floatToInt8(this.a);
int get intRed => _floatToInt8(this.r);
int get intGreen => _floatToInt8(this.g);
int get intBlue => _floatToInt8(this.b);
int _floatToInt8(double x) {
return (x * 255.0).round() & 0xff;
}
}
Opacity
#Previously, Color had the concept of "opacity" which showed up in the methods opacity
and withOpacity()
. Opacity was introduced as a way to communicate with Color
about its alpha channel with floating point values. Now that alpha is a floating-point value, opacity is redundant and opacity
and withOpacity
are deprecated and slated to be removed.
Migrate opacity
#// Before: Access the alpha channel as a (converted) floating-point value.
final x = color.opacity;
// After: Access the alpha channel directly.
final x = color.a;
Migrate withOpacity
#// Before: Create a new color with the specified opacity.
final x = color.withOpacity(0.0);
// After: Create a new color with the specified alpha channel value,
// accounting for the current or specified color space.
final x = color.withValues(alpha: 0.0);
Equality
#Once Color
stores its color components as floating-point numbers, equality works slightly differently. When calculating colors, there might be a tiny difference in values that could be considered equal. To accommodate this use the closeTo
or isColorSameAs
matchers.
// Before: Check exact equality of int-based color.
expect(calculateColor(), const Color(0xffff00ff));
// After: Check rough equality of floating-point-based color.
expect(calculateColor(), isSameColorAs(const Color(0xffff00ff)));
Timeline
#Phase 1 - New API introduction, old API deprecation
#Landed in version: 3.26.0-0.1.pre
In stable release: 3.27.0
Phase 2 - Old API removal
#Landed in version: Not yet
In stable release: Not yet
References
#Relevant issue:
- issue 127855: Implement wide gamut color support in the Framework
Relevant PRs:
- PR 54737: Framework wide color
Unless stated otherwise, the documentation on this site reflects the latest stable version of Flutter. Page last updated on 2024-12-17. View source or report an issue.